Hey guys! :D sorry I have not been on as often as I have ben, school has recieved my full attention as now I have to clamp down :( this will continue into may. However, come the middle of june its all over and I can beta test the new version then! :) Treeform, I guess it was a good call, since war is constant in this game, mmorts style universes do not work as nobody can be everywhere at once, peace is vita in an mmorts universe.
I have the idea that a certain system may come up for grabs at a certain time, players can bring their ships to the designated jump point and when the time is right both sides jump in and the fight begins. Reinforcements cannot be called in (or not until an extended period of time). It's a last man standing style war so the system can only be controled by elimination of the other side or they retreat. Doing this really does incorparate both stratagy and tactics as you will have to decide what size of a force you should bring (you may save some for elsewhere or keep your cash) and when in the battle, flankingpositions and directional armor and shields make the difference for those who take advantage over it.This better incorparates teamwork, and fleet strategic positions. After the battle your ships aree still free to roam about any owned system, but cannot attack another system until an attack is designated to start. during the wait, mabye in 2.0 you can move your ships to reppair stations and watch them get repaired for fun. :) Also probs in 2.0, some sector may strategic advantages such as some system has a special fighter for use to the owner. I guess a leader could be appointed to both the AISN and USN and they decide what sector to attack next (based on position and strategic value)
Well thats my idea best of luck treeform and the team hope to see you again soon :D Hope to enjoy the next version of the beta as much or more as the first ;) bye everybody! Spaceweed out!